Wednesday 11 June 2014

final fantasy 3 walkthrough

Final Fantasy 3


Chapter
Suggested party
Ch. 1: Altar Cave (DS) Freelancer
(NES) Onion Kid + Onion Kid + Onion Kid + Onion Kid
Ch. 2: Sealed Cave (DS) Freelancer + Freelancer + Freelancer + Freelancer
(NES) Monk + Red Mage + Warrior + White Mage
Ch. 3: Dragons Peak Monk + Red Mage + Warrior + White Mage
Ch. 4: Nepto Temple Black Mage + Red Mage + Black Mage + White Mage
Ch. 5: Tower of Owen Monk + Red Mage + Black Mage + White Mage
Ch. 6: Molten Cave Black Mage + Red Mage + Warrior + White Mage
Ch. 7: Hein Castle Thief + Knight + Scholar + Ranger
Ch. 8: Cave of Tides Thief + Knight + Scholar + Ranger
Ch. 9: Goldor Manor Thief + Knight + Scholar + Ranger
Ch. 10: Saronia Dragoon + Dragoon + Dragoon + Dragoon
Ch. 11: The Airship Nautilus (DS) Geomancer + Evoker + Dragoon + Scholar
(NES) Geomancer + Evoker + Dragoon + Ranger
Ch. 12: Cave of Shadows Bard + Evoker + Viking + Dark/Mystic Knight
Ch. 13: Doga’s Grotto Bard + Evoker + Viking + Dark/Mystic Knight
Ch. 14: Ancients’ Maze Magus + Summoner + Black Belt + Devout
Ch. 15: Crystal Tower Magus + Ninja + Black Belt + Sage
Ch. 16: World of Darkness Magus + Ninja + Onion Knight + Sage
Altar Cave
About Wellsprings
Wellsprings are very important, and pretty useful otherwise. Often, you can find them in towns or other such places, and rarely, in dungeons. They either heal HP and MP or revive party members.
At the outset of the game, you see Luneth fall down a hole and into a cave. You get a chance to name him, but for the purposes of this walkthrough we will use his default name, Luneth, to refer to him. After this, Luneth rounds a corner and ends up in a battle. Fight 3 Goblins with physical attacks until they fall. After you defeat them, you gain control of Luneth. There’s a path in front of you; travel forward and you’ll encounter two chests. Claim the treasures (Leather Shield and Potion) inside.
Continuing ahead, Luneth sees a suspicious rock. Zoom in on it (using the camera symbol in the upper left corner, or the shoulder buttons) to discover that it shines. Interact with the rock (by tapping it or pressing the A button) to uncover a path forward! Go through it to find a chest (Longsword). If you haven’t already, equip the Shield and Sword on Luneth, then take the stairs.
Luneth finds himself at a crossroads. The left path contains a chest (Antarctic Wind). The right path also contains a chest (Potion). After getting these items, go forward again and loot the chest directly in front of you (Potion). The path splits off again at this point. The right path contains another chest (Antarctic Wind) and a “Wellspring”.
For the time being, interact with it to heal yourself. Then, take the other path, which leads to a door…
Luneth arrives in a tiled room. Move forward and you’re attacked!
BOSS: Land Turtle[edit]
The Land Turtle is an important creature in Japanese folklore. Known as Genbu, it represents the Earth element, the North direction and the winter season, and it is associated with the black color.
Level: 4 HP: 111 Weakness: None Gil: 500 EXP: 20
NES version
Wohoo! First boss battle! Anyway, this battle is fairly straightforward. While you can use the two Antarctic Winds you found in this dungeon and then whack away at the boss until it’s defeated, there is an easier way that lets you hold on to one of them. Equip yourself with a Longsword and a Dagger (replacing the shield) for much more powerful attacks, and use only one Antarctic Wind on the Turtle. Follow that up with your standard attacks. If your health drops to around 10, then use a potion on yourself.
After the boss battle, Luneth talks with the Wind Crystal, then you find yourself outside on the world map. Save your game, and then you can continue your journey…
Return to Altar Cave[edit]
About Saving
It is advised that you save a LOT in this game! You can only save on the world map; there are no save points in dungeons, so you may end up losing your progress if you perish while trying to defeat the boss!
Instead of proceeding south, go back into Altar Cave and go right through a hidden wall to find 2 chests (Leather Cap and Bronze Bracers). Go downstairs and head forward from the entrance to find a room full of chests (2x Longswords, Bronze Knuckles, Bronze Bracers, Spell Sleep), as well as the hole you fell through on your first time through. Now exit the Cave and go to Ur.
NES version differences[edit]
The main differences are that in the NES version you start already with a team of four Warrior of Light, and five jobs are unlocked as soon as you speak with the Wind Crystal. Therefore, this “NES differences” section will be quite long just here and in the next page.
Checklist Altar Cave:
before Land Turtle
after Land Turtle
•Shields: •2 Leather shields
•Items: •3 Potions
•2 Antarctic winds (cast Ice2)
•Weapons: •2 Long swords
•Nunchuk
•Items: •Copper Ring
•Spells: •Sleep
Suggested jobs
Change classes as soon as you can, and start earning experience and abilities.
Suggested classes:
•Monk: you’ll find soon two free weapons that only he can use;
•Red Mage: he can use both black and white magic, and soon a free weapon only he can use will be found;
•White Mage: you’ll find soon two identical white spells for free, so you’ll need a second white magic user;
•Warrior: this is the only job left that can use the long swords you found for free.
Don’t worry about the Black Mage: they’ll come in handy later. Before leaving the altar room, talk to the Wind Crystal again and it will completely restore Health and Magic Points.
Before the Dungeon[edit]
At this part of the game, you start gaining the rest of your party members. In the NES version, you started the game with the full party already. In the DS remake, each character is introduced by a cutscene.
Town of Ur[edit]
In the table below, “NES” is the cost in the Japanese Famicom (NES) version, “DS” the cost in the remake. Items in brackets can be found for free, therefore there is no need to purchase them here. Items in green are recommended for purhcase, instead.
Weapon shop
Armor shop
Magic shop
Item shop
Weapons
NES
DS
Armors
NES
DS
Magic
NES
DS
Items
NES
DS
(Knife) 20 G – (Vest) 50 G – Poisona 100 G 100 G Potion 150 G 50 g
(Dagger) 60 G 60 G (Leather armor) 95 G 90 G Eye drops 40 G 40 g
(Longsword) 100 G 100 G (Leather shield) 40 G 40 G Antidote 80 G 80 g
(Staff) 40 G 40 G (Leather cap) 15 G 15 G
(Nunchuck) 60 G – (Bronze bracers) 80 G 80 G
(Bow) – 100 G
Wooden arrow – 4 G
Phoenix Down
Unlike most FF games, Phoenix Down cannot be bought in Final Fantasy III. It must be found in chests or stolen from enemies. To get an extra Phoenix Down, talk to the old man in blue near the elders’ house in Ur and give him a potion when prompted. This works in the remakes only, while in the original you would be given Echo Herbs.
After arriving on the world map, walk south until you reach a village. This is Ur, your hometown. If you talk to the first guy you see, an old man in blue, he’ll tell you that the elders are looking for you. Go into the building directly behind him, and speak with Elder Topapa.
After this, take a small detour and grab some useful stuff. Go north until you see an old man in orange. Run past him and find a house hidden way back in the forest; there are monsters on the way. Check near the water for a Potion. The old man inside will give you a monologue about hidden switches and examining stuff. Zoom in and interact with any objects that sparkle.
Two of the pots to the left hold Antidotes, and the rightmost candle is actually a switch. Interact with it and a door will open to the right of it. If you take the stairs, you’ll see five treasure chests: loot them (Spell Cure, Phoenix Down, Dagger, Eye Drops and Longsword).
Returning to the center of town, take a path leading northeast to find your next party member, Arc. Rename Arc, if you wish, and then watch him run out of town. Check the Water near where Arc was for a Potion.
It’s almost time to take leave of Ur, but first, if you wish, take a path leading east from the inn to a well. This well contains three potions.
Now, exit Ur and travel south until you come to the next town…
Town of Kazus[edit]
The Airship
This is the first of many times that you obtain an Airship. This vehicle allows you to move around the world map without encountering enemies. You have it for now, but don’t get used to flying around like this. Hint hint.
When you enter Kazus, you’ll see Arc up ahead. Talk to him, or at least try to, in order to progress with the plot. After that, start exploring Kazus. The town is basically deserted, no one’s outside, and everyone inside the buildings seem to have become outlines of people.
On top of that, no one in the shops will sell you anything. To get to the bottom of this, head to the inn and talk to the outline standing by the left-most counter. The outline, who is actually Cid, will give you his airship to help you lift the curse that seems to have caused everyone to become outlines.
Go in Smith’s House northeast and check the Vase (Potion). Check the bookshelf in the Inn (Potion). Now go around the wood to find a pond and three hidden treasures (Mythril Helm, Staff and Zeus’s Wrath).
Mine
Don’t enter the Mine, as the monsters there are too strong for you right now.
Head west to a patch of sand west of Kazus to find the Airship. Walk inside and prepare to meet your next party member, Refia (her default name). After talking with her your objective becomes clear: Head to Castle Sasune to retrive the Mythril Ring! To reach the castle, fly northwest (roughly). It appears as a fortress-like structure. Park your airship and go inside.
Note: If you try to go into Kazus with Refia, she will stay outside. She won’t go back into town until later in the game.
Castle Sasune[edit]
When you arrive, run up to the gate. Talk to the man standing there, he’s Ingus, your fourth party member. After talking to you, he’ll decide to let you go talk to the king, and you can now enter the castle.
After entering, go straight forward until you enter the room where the king and the man you saw before are. Walk up to them to learn about the curse and how to lift it. Unfortunately, the ring you’re looking for seems to have disappeared along with King Sasune’s daughter, Sara. You’re instructed to go to the cave in the north and look for Sara with the king’s man, Ingus, who now joins your party. Now your last party member has joined you.
You can now head off to the Sealed Cave. However, it might be a good idea to stock up on healing items, and possibly teach your characters some spells or get them armor before you set off. Once you’re ready to enter the cave, get on board your airship and head north to the cave across from the lake. Make sure you save!
Let it be noted that Castle Sasune is stuffed with treasure. There are three parts to the castle: the main part, and the west and east towers. In the main castle, some of the side walls appear different from the others. You can walk through these to get into other rooms. Go downstairs twice from the King’s Chamber and go through the left wall for a Phoenix Down.
Then go through the right wall and upstairs. Gou around to find two chests (Leather Shield and Spell Blizzard), but that is not all. To the left of the two chests is another hidden wall you can walk through. Go north, east to find one chest (Bronze Knuckles). Go downstairs twice and get the treasure from two chests (2000 gil).
Go to the East Tower where is no enemies. On third floor there are two chests (20 Holy Arrows and 20 Wooden Arrows) and on the last floor are three chests (Potion, Bow and 20 Wooden Arrows)
Before venturing in the West Tower, go to Ur and buy some stuff for your Party. Train a while in the West Tower until you’re Level 5 or higher, since there is a boss on the last floor. On floor 3 there are two chests (20 Holy Arrows and 20 Wooden Arrows) and on the last floor is one chest (Wightslayer), which is guarded by a Griffon monster, so be on your guard.
Sub-BOSS: Griffon[edit]
In the original NES version, this enemy was not a boss: in fact, it didn’t have the boss music nor the boss animation.
Level: 6 HP: 230 Weakness: Ice (DS) Gil: 40 EXP: 130
This boss is fairly easy as well. Whack away at it with your swords, and use Potions (or Cure if you have it) if your party members are wounded. Also, it’s a good idea to get a Blizzard spell to use not only on this boss but on the boss of the next dungeon. Go to the Sealed Cave next…
The Sealed Cave[edit]
Warning
The monsters in the Sealed Cave are fairly powerful, more so than the monsters on the world map, but they are undead, so they are harmed by Cure spells and they’re weak against Holy element (Wightslayer sword).
If you find yourself getting whacked around by them, return to the surface and get your characters to about level 6 or so before going back. Also, nab some of the treasure in Castle Sasune to equip your characters with.
When you enter the Sealed Cave, you find yourself in a large chamber. Walk straight ahead, and follow the curving path until you arrive at a two-way split. Keep traveling forward to find a chest (Potion), then return to the split and take the other path to travel deeper into the dungeon. Follow this path until you reach a path that leads off into a small chamber with a chest (Spell Cure). After this, continue to follow the path to a set of stairs.
In the next cave go down-left for a chest (500 gil). Then go to the skull at the top-right corner. Zoom in and you see that it shines. Activate it and the wall will upon up. Continue along the path and enter the next room, where Princess Sara will join the party. Continue into the next room. With Y button you can speak with Princess Sara if you wish to do so.
Go along the path until you get to crossroads and take the path leading down for a chest (Antarctic Wind) and then take the path going up. After you get to the large chamber, go down and get the chest (Eye Drops) then go up slightly and take the path going left. The path will turn down into a large chamber with another path leading to the right. It is advisable to heal your party members as the Djinn is right around the corner.
BOSS: Djinn[edit]
In pre-Islamic Arab culture, the djinns were elemental spirits associated with the air/wind, while the fire-elemental spirits (like this Djinn-Boss) were the efreets/ifrits. The other two elementals were marids for the water and ghouls for the darkness.
Level: 7 HP: 600 Weakness: Ice, Water Gil: 1400 EXP: 200
NES version
The quickest way to defeat this boss is to use two antarctic winds as they do 350 damage. However, there is alternative which uses one less wind: Cast Blizzard, Use Antarctic Wind, WightSlayer attack, and someone heal. After you defeat the djinn, you will then teleported to Altar Cave, then the credits will roll.
After the boss: Wind Crystal jobs[edit]
Once the credits finish, a Moogle will give a short explanation about the job-change you now can do. Walk past the crystal onto the pink portal.
You could stay Freelancer or change the jobs of your party any way you like. For more information on the six first jobs check the Job List. For example, you could choose:
•White Mage: he/she can equip a Cure spell and any other White sell;
•Red Mage: he/she can equip the Wightslayer sword, the 2nd Cure spell and some Black magic;
•Monk: he/she can equip the knuckles you found for free;
•Warrior: he/she can equip any sword and shield you found so far.
You will then be transported out of the Altar cave. Once on the open fields, it is advisable to save. Go to Castle Sasune where Princess Sara awaits you. Princess Sara will throw the Mythril Ring in the Holy Spring under the Castle to lift the Djinn Curse. After the Curse is lifted, the King will thank you with a Folding Canoe.
Mognet
With the Victory over Djinn the Moogles will start appearing in villages. Check Mognet for more info. You could start the Side quest Save the Children with sending 4 Mails to Topapa, but don’t go to Ur unless you’re level 13 or better.
NES differences[edit]
In the NES version, the first five jobs are unlocked far earlier than here.
The biggest difference is that the man in Ur exchanges your potions with Echo Herbs instead of Phoenix Downs. An Echo Herb just cures the “Mute” status, therefore it’s far less useful.
The bow and the arrows can be used by some Wind Crystal jobs, but since the arrows are consumables, you may choose moneywise to save them for the Ranger, that is the job specialized in using this type of weapon. On the other hand, enemies weak against the Holy element are found in three dungeons only throughout the game.
Checklist before the Djinn:
Items to find
Items to purchase
•Gold: •1000+1000 Gil (in Altar cave)
•1000+1000 Gil (in Sasune castle)
•500 Gil (in Sealed cave)
•Weapons: •3 Long swords (for a Warrior)
•Nunchuck (for a Monk)
•Tonfa (for a Monk)
•Dagger
•Staff
•Wightslayer sword (for a Red Mage)
•60 Wooden arrows (for a Ranger)
•40 Holy arrows (for a Ranger)
•Bow (for a Ranger)
•Shields: •Leather shield
•White magic: •2 Cure
•Black magic: •Sleep
•Blizzard
•Body armor: •2 Leather robes
•Helm: •Mithril helm
•Arm protection: •Bronze bracers
•Items: •9 Potions
•Echo herb (NES)
•2 Antidotes
•Zeus Rage (casts Thunder2)
•Antarctic wind (casts Blizzard2)
•Eyedrop
Items that cannot be found
Shops in Ur
•White magic: •Poisona
•Items: •more Eyedrops
There’s no need to purchase the items in brackets because they can be obtained elsewhere.
Shops in Ur
Weapons shop
Price
Free location
Armor shop
Price
Free location
Magic shop
Price
Free
(Knife) 20 Gil (starting equipment) (Cloth robe) 50 Gil (starting equipment) Poisona 100 Gil -
(Dagger) 60 Gil (chest in Ur) (Leather robe) 95 Gil (chest in Ur) Item shop Price Free
(Long sword) 100 Gil (chests in Altar Cave
and Ur) (Leather shield) 40 Gil (chests in Altar Cave
and Castle Sasune) Potion 150 lots…
(Staff) 40 Gil (Kazus, in the grass) Leather helm 15 Gil – Eyedrops 40 -
(Nunchuck) 60 Gil (chest in Altar Cave) (Copper bracers) 80 Gil (chest in Altar Cave) Antidote 80 –
Kazus[edit]
Items in italics can be found for free, so there’s no need to buy them.
Weapon
Price
Armor
Price
Magic
Price
Item
Price
Mythril Rod 400 Mythril Armor 350 Fire 100 Potion 150/50
Mythril Knife 500 Mythril Shield 180 Blizzard 100 Eye Drops 40
Mythril Sword 500 Mythril Helm 130 Sleep 100 Antidote 80
Mythril Gloves 120
Mythril Bracers 120
Go back to Kazus where the Curse are lifted. That also means you can now buy stuff there, after Refia leave your party for a while. Go to the Inn and speak to Cid. He want to go back to Canaan. You have to use the Airship to bring him home, so conquer the River with the Folding Canoe you received from the King to get the Airship back.
Walk to the House above the Inn (Takka’s house) and enter. Cid will ask Takka to fit the Airship with a Mythril Ram to bust the Boulders which block the passage to Canaan. Exit the village and enter the airship. You will then meet Refia there again to join your Party. During talking with Refia it turn out, the others were also Orphans!
Mythril Mines[edit]
With Refia back in Party enter the mines near Takka’s house. Go in the big room and check the Pillar northwest to open a secret passage. Enter it and go along the way to two chests (2 Mythril Swords). Exit the mine and fly now to the rock and the rock and the airship will be destroyed altogether. Walk Southeast to the village and enter it.
Canaan[edit]
Weapon
Price
Armor
Price
Magic
Price
Item
Price
Mythril Rod 400 Mythril Armor 350 Cure 100 Potion 150/50
Mythril Knife 500 Mythril Shield 180 Thunder 700 Eye Drops 40
Mythril Sword 500 Mythril Helm 130 Poison 700 Antidote 80
Great Bow (DS) 1200 Mythril Gloves 120 Blind 700 Echo Herbs (DS) 40
Iron Arrow (DS) 8 Mythril Bracers 120 Gold Needle (DS) 40
Cid will then leave the party and tell you to meet King Argus in order to make a new Airship. You can continue along the quest, though you may want to buy some armor and weapons since you’re in Canaan. Go to the house connected to the Inn and search the firewood (Mallet). Go left of it through a hidden passage below the lamp to the pot (Golden Needle). Talk to the girl on the bed and Luneth and Refia will then decide to find Desch for her.
In the northeast part of the city is a pond with stairs of which you can enter on water. Follow the river until you find a chest (Elixer). Walk to the armory, then walk north, to the house above. Enter and talk to Cid, then talk to Mrs. Cid. Use the Elixer on Mrs. Cid. In return Cid will tell you a secret for your help. Activate the lamp, then walk down the passageway.
Grab the 8 chests (Phoenix Down, Spell Blind, Golden Needle, 20x Iron Arrows, Great Bow, 2x Gnomish Breads and Potion). Walk down into the water and onto the small island in the southeast corner. Walk right, into the passageway and loot the chests (4000 Gil and 2x Phoenix Downs) Exit Cid’s house and walk out of the village and walk to the mountain.
Dragons Peak[edit]
Walk up the path and once at the crossroads, take the lower one for a chest (Phoenix Down) and continue up the path. When you come to another crossroads, take the one to the right for a chest (Spell Aero) then return to the crossroad and take the path left. Grab the chest (Gold Needle) and then go up. Bahamut will show up and throw you in a nest. Talk there with Desch and Bahamut will show up again and fight you.
BOSS: Bahamut[edit]
NES version
In pre-islamic Arab culture, the Bahamut is a huge, powerful and benevolent creature that supports the World on its back. Later, Christian influence turned it into a “pagan devil”, Behemoth (other devils: Astaroth was the Babylonian goddess of love Ishtar; Beelzebub was the Phoenician god Baal-Zebub, i.e. “Baal the Almighty”).
You are far too weak to defeat him, so just run away. After doing do, Desch will give you the Spell Mini and join the party. You will end up in a new area.
NES differences[edit]
Just some items can be different, therefore, here’s a full checklist:
Checklist before the boss:
Items to find
Items to purchase
•Weapons: •2 Mithril swords
•40 Iron arrows (Ranger)
•Great bow (Ranger)
•White magic: •Aero
•Black magic: •Blind
•Items: •5 Gold needles
•Mallet
•2 Phoenix downs
•2 Potions
•2 Gnomish bread (casts Sight)
Shops in Kazus and Canaan •Weapons: •Mithril knife
•Mithril rod
•Shields: •Mithril shield
•Black magic: •Fire
•Poison
•Thunder
•Body armors: •Mithril armor
•Helms: •Mithril helm
•Arm protections: •Mithril bracers
•Mithril gloves
Before the dungeon[edit]
Healing Copse[edit]
Extra Mini
If you talk with the Gnom, as long you have no Mini spell in your inventory, then you will always receive one! So you equip the Mini spell you got from Desch, then there will be none in your inventory. This way you can receive up to 5 Mini spells (4 equipped and one in inventory) at no cost at all!
Now that you’re out of the nest, it is a good idea to save. Also, equip one of your characters with the Mini spell and walk to the forest to the southwest. Besides a Gnom there are 3 different Springs there. One to revives any deads, one to restore HP/MP and one to cure all status ailments. There, you will receive another Mini spell from a Gnom. Use the Mini spell on all characters. It’s probably a good idea to change your physical-based jobs to magic-based jobs, since as Gnomes your physical attacks won’t work well. Walk south to enter Tozus.
Tozus[edit]
Magic
Price
Item
Price
Fire 100 Potion 150/50
Blizzard 100 Eye Drops 40
Sleep 100 Antidote 80
Thunder 700 Gnomish Bread 200
Poison 700
Blind 700
Aero 700
Fire Staff
If you use it in Battle from the item menu you can cast Fire. So let the White Mage use it instead of Aero and save MP for healing.
Once in Tozus, walk and enter the house in the northwest corner and talk to the doctor. Give him the antidote and the doctor will open a secret passage as a thank for your help. But before going down check the room for 4 treasures (Mythril Bracers, Fire Staff, Spell Fira and Spell Cura). You may also need to buy some spells for your mages.
Tozus Tunnel[edit]
Tozus tunnel
Open the two chests (2x Phoenix Downs) and go down the stairs. Walk through the passageway until you are on the world map. Save, then enter Vikings Cove northwest of Tozus Tunnel.
Viking Base[edit]
Magic
Price
Item
Price
Fire 100 Potion 150/50
Blizzard 100 Eye Drops 40
Sleep 100 Antidote 80
Thunder 700 Gold Needle (DS) 100
Poison 700 Maiden’s Kiss (DS) 100
Blind 700
Mini (DS) 1000
Ship
Don’t go on the Ship! If you do you will meet the sea dragon, which is too strong for no matter what level you are.
Go east of the bed to the wall, then south through a hidden passages to a chest (Spark Dagger). The door right of the stairs leads to Inn and Shops. Buy Stuff you need and go upstairs. Go west through a secret passage below where a spring that revives any deads and two chests (Viking Axe and 3000 Gil).
Go back up and go to Moogle. Near it is a secret passage south to a room with three treasures (Fira, Thundara and Blizzara). Continue east, then south and talk with the viking boss. He want you to defeat the sea dragon and in return he will give you his ship “Enterprise”. Go north to exit the cave to appear on another part of the world map with a ship nearby. Walk up the coast until you reach a temple.
Nepto Temple[edit]
Enter the temple and walk up to the dragon and press A button. The party will notice a gem missing and the mouth of the statue can be entered. Go inside and walk right until you get to the two holes. Walk into the left hole for two chests (Shell Helm and Shell Armor). Enter the right hole and walk right. Grab the chest (Serpent Sword) and continue right into the hole. Go east until you meet the Giant Rat.
BOSS: Giant Rat[edit]
Level 11 HP: 900 Weakness: – Gil: 1,500 Exp: 1,200
NES version (jobs: Black mage, Red mage, Black mage, White mage)
If you have a party of mages and high level, then just cast level 3 spells on him and you will be done in short time. If not, then continue with lvl 2 spells. After your victory you will receive Nepto Eye. so go back to the temple entrance and press A button again to put the Nepto Eye back in Statue.
The Nepto Dragon will thank you for your help and reward you with Fang of Water. Go back to Vikings Cove and talk with viking boss again to receive the ship Enterprise. Now you can go anywhere in the Inner Sea.
Before the dungeon[edit]
Inner Sea[edit]
Complete Bestiary
If you want to complete Bestiary List, then hunt all five sea monsters, because you can travel the seas only for a while.
Anyway, you can still fight them in the fresh waters near the Sealed Cave and near the Living Forest.
You can for example go back to Castle Sasune and start the Fix Sara’s Pendant Quest or finishing the Save the Children Quest if your level are 13 or higher. There are several places that you can visit and you should start with Tokkul. Go west the coast along to find Tokkul.
Tokkul[edit]
Enter it and go northwest to a tree (Lamia Scale). South of the tree is a crate (Great Bow) and southeast of it is another crate (Bacchus’s Cider). Go east and seach the trees (Ice Staff).
Enter the northmost house and go in fireplace for two chests and a vase (Serpent Sword, Kenpo Gi and Sonic Knuckles).
Leave the village and sail north along the coast, until you get to a castle.
Castle Argus[edit]
Enter it and you’ll find out it’s empty. What has happened here? Go inside and upstairs.
Go right from the round table and go downstairs (which is hidden). You will come across two chests (Antartic Wind and Bomb Fragment). Go between the chests through the wall to the east to a hidden chest (Artic Wind). Go back up and exit the room to the south to find two springs (Revive and Restore).
There is another secret passage, but we’ll get there later. Actually, in that passage there’s nothing that is can be used now, and you would risk to fill completely your menu.
Since you couldn’t meet the King of Argus, go back to Tokkul and follw the other thread, that leads you to the Village of the Ancients.
Village of the Ancients[edit]
As usual, items between brackets should not be purchased, because they can be found for free.
Weapon
Price
Armor
Price
Magic
Price
Item
Price
Serpent Sword 1500 Shell Armor 1250 Sight 100 Potion 150/50
Fire Staff 3500 Flame Mail 2400 Fira 1500 Hi-Potion 1200/600
Ice Staff 3500 Headband 1200 Blizzara 1500 Gold Needle 300/100
Light Staff (DS) 3500 Kenpo Gi 2000 Thundara 1500 Maiden’s Kiss 100
Killer Bow 2000/4000 Mage Robe 2000 Cura 1500 Echo Herbs 100
Fire Arrow 30/150 Teleport 1500 Mallet 100
Ice Arrow 30/150 Blindna 1500 Eye Drops 40
Light Arrow 30/150 Antidote 80
Wightslayer sword (NES) 1000
Map of the floating continent, visible using either the “Sight” spell or a Gnomish bread (NES version).
Go upstairs twice and go left, then north to talk with the child. He will give you a prize (Gnomish Bread), if you run around the floating continent with a chocobo and then return to him. Check the white flower (Serpent Sword) north of the well near the Inn.
Exit the village and go east until yo’ve come across a forest with a circle of grass. That is the Chocobo Woods. Enter it and you can get a Chocobo and run around without getting into random encounter. Run once with a Chocobo around the continent to claim a prize in the village.
Buy some Maiden’s Kiss, since you’ll need them soon, and maybe a Light Staff, with which a White Mage can cast Thunder. Go back to Ship and sail northwest of Nepto Temple until you’ve across a Castle.
Gulgan Gulch[edit]
Go on and go downstairs and talk with the man in the middle. He will give you the spell Toad which is needed in Tower of Owen, where you’ll go next. He also tell that Desch’s destiny lies in the tower. Go south through a secret passage to three chests (Fire rod, Ice rod and Mage Robe).
Tower of Owen[edit]
Tower of Owen
The tower is north of Castle Argus. On the first floor go around to a small room and turn your party into toads and enter the room. One floor higher turn your party back and continue west to floor 3. On half way you will hear a eerie voice who welcomes you here. On floor 3 go west of a chest (Echo Herbs) to next floor. Nothing here, so Go to floor 5. On floor you will hear a laughter from the eerie voice again. check the chests (Spark Dagger) and continue to next floor.
The eerie voice tell you on floor 6 that you’ll never find the way to the place. Check the north nische to make a wall disappear. Check the chests (Echo Herbs) west of the stairs and go upstairs twice. Go right to find 2 chests (Echo Herbs and Bomb Fragment), then go left to next floor.
Go west, north, then east to find a chest (Sonic Knuckles). Go west and west again to the last floor before the boss. On this floor are 3 chests (Salamand Sword, Flame Mail and Zeus’s Wrath).
BOSS: Medusa[edit]
Level 17 HP: 3,000 Weakness: – Gil: 2,600 Exp: 1,680
NES version
A team of mages would be best against Medusa, but other authors suggest the opposite. Start casting the highest level spells, then continue with lower levels after you used up the most powerful ones. Let your physical attackers simply keep attacking (it’s pretty much the only thing they can do).
NES differences[edit]
This section is a stub. Help us expand it, and you get a cookie.
The items in the Tower of Owen are different:
•GF: -
•F1: -
•F2: Maiden’s kiss
•F3: -
•F4: Tyrvine sword
•F5: Maiden’s kiss; (secret door)
•F6: -
•F7: Echo Herb, FragBomb
•F8: Echo Herb
•F9: Salamand sword, Flame mail, Zeus’ Rage
•F10: BOSS: Medusa
Before the dungeon[edit]
Dwarven Hollows[edit]
Complete Bestiary
If you want to complete Bestiary List, then hunt all five sea monsters, because you can travel the seas only for a while.
Anyway, you can still fight them in the fresh waters near the Sealed Cave and near the Living Forest.
Obeying the last words of Desh, you travel to the island of the Dwarves looking for clues about the Fire Crystal. Go sailing west from the whirlpool strait to a isle with two caves and enter the southern one. There, you discover that Guzco, a rogue, prevents the access to the Molten Cave where the crystal is located. He fled to Underground Lake, but Dwarves can’t swim, so only humans like you can follow him.
You also learn about a remote village named Gysahl, so it can be a good idea to visit it before the next dungeon.
In the table below, the items in italics and shaded in grey need not to be purchased because they can be found for free.
Weapon shop
Armor shop
Item shop
Weapons
Cost
Armor
Cost
Items
Cost
Serpent sword (NES) 1500 Ice armor 1250 Potion 150/50
Salamand sword (NES) 3000 Ice helm 2400 Hi-potion 1200/600
Wightslayer sword (NES) 1000 Ice shield 1200 Gold needle 300/100
Tonfa (NES) 500 Mage robe 2000 Maiden’s kiss 100
3-part (NES) 3000 Kenpo gi 2000 Echo herbs 100
Light staff (NES) 3500 Mallet 100
Tyrving sword 2800/2000 Eye drops 40
Fire staff (DS) 3500 Antidote 80
Ice staff (DS) 3500
Diamond bell (DS) 4500
Iron arrow (DS) 8
Holy arrow (DS) 10
Gysahl[edit]
In the remote Gysahl life goes on peacufully. You can buy here some unique items, though. In the table below, the items in brackets need not to be purchased because they can be found for free.
Magic shop
Price
Item shops
Price
Toad 700/1000 Magic Key 100
Mini 700/1000 Gysahl Greens 150
Blizzaga (NES) 3000
Break 3000
Shade 3000
Libra 3000
Confuse 3000
Silence 3000
In the southeastern part of the village there are three treasures (two Magic Keys and a Gysahl Green). Enter the house east of the spell shop and search two pots (two Gysahl Greens). Go north to a shop which sell Magic Keys. Go through a secret passage right behind the counter with a chest (Shuriken).
In the Inn is a old man hidden away righ from the door through a secret passage. Talk with him to view the Bestiary and Achievements (in the NES version, it asked you to write a feedback mail to Square Soft). Once you’re done with your shopping you can go back to the Dwarven Hollows.
Across the sea, just in front of Gysahl to the west, you can re-visit the Healing Copse.
Chocobo Forest[edit]
There’s a chocobo forest on the mainland south of the Dwarven Hollows: use a Gysahl Green (“carrot” in the NES) there to summon the Fat Chocobo and give it custody of all your surplus items.
Subterranean Lake[edit]
Go downstairs west of the Shrine to a small lake. You need to turn yourself in Toads again to advance (what Refia hates).
Turn yourself back and continue over two bridges east past a chest (Gold Needle) to next level. Go over the bridge past another chest (Zeus’s Wrath) over a second bridge. Before the third bridge are two chests (Gold Needle and Zeus’s Wrath) and there is one more chest (Gold Needle) after the bridge before going up to next level. On the way to the boss are two chests (6000 Gil).
BOSS: Gutsco[edit]
Level 17 HP: 3500 Weakness: – Gil: 3500 Exp: 2304
NES version
Start with the same party as before against Medusa. Gutsco should be easier than Medusa. Start casting the highest level spells, then continue with lower levels after you used up the most powerful ones.
After the Battle you will receive a Horn of Ice. Go back in Dwarven Hollows and talk with the Dwarf chief. He will dissolve the barrier to the shrine, where you can put back the horn. Do so and the shadow that followed you here will reveal himself as Gutsco and he will steal both horns and escape.
Follow him to the Molten Cave north of Dwarven Hollows.
Molten Cave[edit]
Molten cave
Since the monsters and boss are of fire element, it would be good to equip Ice armor set, that can only be purchased in Darven Hollows.
Upon entering you’ll notice the Fire Barrier that was here before are now gone due to Gutsco’s invasion. Follow the path west from the first crossing to a chest (Antarctic Wind). Come back to the crossing and walk in the lava, although it will hurt you every second. Go east first for another chest (Antarctic Wind), then go west to next etage.
Go in the lava and south all the way for another chest (Freezing Blade). Go back and go west and go north and south for two more chests (Hi-Potion and Phoenix Down) before going west again to next floor.
Continue following the path past a chest (Impact Claws) to a room with another chest (Phoenix Down) and a switch. Check the rock to reveal a secret passage. Go in and go upstairs in the Crystals Room.
BOSS: Salamander[edit]
Level 19 HP: 5700 Weakness: Ice, Water Gil: 3700 Exp: 2744
NES version
Salamander is weak against Ice, therefore:
•have the Warrior use the Freezing Blade;
•have the Black Mage and Red Mage cast Blizzard, Blizzara and Blizzaga;
•have the White Mage use the Ice Staff from the item menu to cast Blizzard;
•use any Arctic Wind and Antarctic Wind you have.
After your victory over Gutsco you will get Horns of Ice back, but not only that: you’ll receive also the Fire Crystal which nets you four new jobs:
•Knight
•Ranger
•Geomancer (DS) / Thief (NES)
•Scholar
In the NES version, the Fire Crystal grants the Thief job instead of the Geomancer. The NES Geomancer job is obtained from the Water crystal instead.
Dwarven Hollows treasure room[edit]
After defeating Salamander-Guzco, go back to the Dwarven Hollows and return them the Ice Horns. The dwarves will thank you by granting access to their treasure room. In there, you’ll find full equipment for the Scholar and full armor for the Knight (you already have strong swords he can equip), plus many other items. Check the list below.
Weapons:
•Book of Fire (for the Scholar)
•Book of Ice (for the Scholar)
•Book of Light (for the Scholar)
•Killer Bow (for the Ranger)
Armor parts:
•Knight Armor (for the Knight)
•Gauntlets (for the Knight)
•Heroic Shield (for the Knight)
•Scholar Robe (for the Scholar)
•Scholar Hat (for the Scholar)
Items:
•Elixir
•Phoenix Down
•Phoenix Down
•Gold Needle
•Echo Herb
•Ottershroom
•Gysahl Greens
•Magic Key
•Magic Key (given by a dwarf)
Castle Argus treasure room[edit]
Check the fourth candle from left for a secret passage to the east. You will then come in a room with three chests behind a wall which can walked through. Go upstairs and you find six more chests. Go upstairs again and go left until the door. Unlock it with the thief in your party (if you don’t have one then change someone to a thief and place him at the head of the party).
Check the dresser to give way to three chests. Exit the room and go right to another door. Unlock it and you are in a room with six chests. The contents of all chests are listed below.
Go back to the room with four candles. Now you’re done here so exit the castle and go southwest to the Living Forest.
Weapons:
•Killer Bow (for the Ranger)
•20 Light Arrows (for the Ranger)
•20 Fire Arrows (for the Ranger)
•20 Ice Arrows (for the Ranger)
•20 Medusa Arrows (for the Ranger)
•Book of Fire (for the Scholar)
•Book of Ice (for the Scholar)
•Book of Light (for the Scholar)
Armor parts:
•Scholar Robe (for the Scholar)
Items:
•3000 Gil (three chests in secret passage)
•4700 Gil (six chests in upper floor of secret passage)
Fire crystal jobs[edit]
The Wind Crystal jobs correspond to five of the jobs in Final Fantasy 1, while the Fire Crystal introduces four new ones:
1.The new Knight is inherently different from the one in FF1 because he cannot use White Magic, but he can cover allies instead.
2.The new Thief has the added abilities of Steal and Lockpick.
3.The Ranger is a brand new job.
4.The Scholar is a brand new job.
You now have full equipment for your party:
•Knight: full armor set, three swords with different elements.
•Scholar: full armor set, six books with three different elements.
•Ranger: bow and arrows with four different elements. He can wear armor previously found.
•Thief: he can wear weapons and armor previously found.
•Geomancer (DS): no equipment for him yet.
In this team you don’t have a White Mage anymore. Still, the DS Scholar or the NES Ranger can use white magic up to level 3 (and their attacks are way stronger than the Mage’s ones). Moreover, the Knight can cover allies in critical state when they are attacked physically. Since his armor is the best in the party, it can greatly reduce damage. Finally, the Thief should always steal instead of attack. Most of the items he can steal are potions, which can support the limited healing abilities of the other party members.
None of the Fire Crystal jobs can use Black Magic either, but the Knight can use two spellcasting swords: the Salamander sword, which casts Fire1, and the Ice sword, which casts Ice1. Additionally, the Ranger and the Scholar can use elemental weapons. Holy/fire/ice/bolt arrows are available for the Ranger. Likewise, fire/ice/bolt books are available for the Scholar. The Thief has no elemental abilities, but he’s the one that requires less AP to revert back to a Black Mage. All of this analysis will be useful against the next boss.
The Scholar should study the weak element of each enemy, and then all characters should change their weapons to match the element. To change weapons during battle, select the item menu, click the weapon you want to equip, then drag the cursor to the far left of the menu and click on either left or right hand.
Scholar studies[show]
Living Woods[edit]
You will meet some fairies there and a crater where the elder tree was. The fairies tell you that Wizard Hein from Castle Argus came and placed a curse on the elder tree and took him. The elder tree is transformed in a castle and wander the desert near Tokkul aimlessly. They also tell you something about Hein’s weakness. Now go back to the town of Tokkul.
Hein’s Castle[edit]
Most enemies are undead, i.e. weak against Holy and Fire, as the Scholar can confirm. Let the Ranger use his Holy Arrows freely, as this dungeon is the last one in the game with a large number of undead enemies. The Knight and the Scholar should equip fire weapons: the Salamand sword and two Books of Fire, respectively. Switch to any other arrows and sword when fighting against enemies that are not undead (access Item menu during battle). The Thief should always try to Steal instead of attack: in particular, steal arrows from the Demons and attack items from the Lamia’s.
•Castle dungeon: you start in the prison, together with the King of Argus and many other people. Talk to everyone, and one guy will give you a Luck Mallet. Then, walk through the wall on the left to access the next cell; in there, you can fight a Daemon, just to earn some Gil and experience. Back in the main cell, cast Mini on all the party and get through the mousehole.
•First floor: get back to your normal size. There is a chest with 20 Holy arrows in the southmost portion of this area. Walk into the wall on the left to the hidden stairway. The chest near there contains a Phoenix Down.
•Second floor: The three doors conceal two chests each, for a total of 6430 Gil, a Phoenix Down and a Zeus’ Rage. Walk around the block and enter the fourth door. The chest conceals the King’s sword: it has no elemental properties, but it is stronger than any sword you already have. Once again, walk into the wall on the left and find a secret passage with the stairs.
•Third floor: A chest on the right conceals a Phoenix Down. The stairs are on the left, but there’s no need to find any secret passage now.
•Fourth floor: Before you enter the door, look for the chest with the Rune bow first. Then, enter the door and face Hein, the boss.
Boss: Hyne/Hein[edit]
NES version
The Scholar should repeatedly Study the weakness of Hein. Then, open the Item menu and change the weapons of Scholar, Knight and Ranger to match Hein’s weakness. The Thief, instead, neither has elemental weapons nor he can steal much from a boss: let him use the offensive items he stole during the various battles.
The airship Enterprise[edit]
Talk to King Argus and get the Wheel of Time, then go to Canaan and talk to Cid. He will turn the Enterprise into an airship.
Before you leave the Floating Continent, visit the Village of the Ancients and buy as many arrows you can for your Ranger. Also, make sure you have the Sight spell.
The shipwreck[edit]
Head to the northeast corner of the map and you will find a ship wrecked on the shore of a small island. Head inside.
You will find two chests: one containing a Blood Sword, the other, a Zeus’ Wrath. Equip your new sword to the Knight. Although the Blood Sword is weaker than your Knight’s current two swords, the special ability (turning damage dealt into health points for the wielder) outweighs the loss in strength. In the DS version, the Blood Sword is now stronger rather than weaker.
Give the girl in the bed a Potion to heal her. You will find out she is the Priestess of Water, Aria (Elia in Japan). She will join your party to help you return the light to the crystal of water.
Temple of Water[edit]
Head south and you will find a large island. This is where the Temple of Water is located. Inside the temple there are two magic springs: one to heal and one to revive. Have Aria grab the crystal shard, then head to the Cave of Tides, located outside, just behind the temple.
Cave of Tides[edit]
Cave of Tides
The enemies here are weak against fire and lightning. Be sure to equip the appropriate weapons. Also, keep in mind that your party can only use physical attacks. It would be most efficient to let your Knight protect any allies in the critical state rather than heal them. And with the Blood Sword in hand, he’ll be an unstoppable shield.
There are neither chests nor hidden items in this dungeon. However, in the DS version, you can find a Blizzaga spell in a chest at the end of the path with the long staircase.
Boss: Kraken[edit]
NES version
As soon as you enter the room of the Crystal, prepare for the boss fight by healing your characters. Kraken has no weaknesses. However, in the DS version, he is weak against lightning.
Town of Amur[edit]
Go around town and start talking to the townspeople, you’ll learn about Goldor, and the bottomless bog. Since your ship has been locked you’ll need to search for Goldor. Unfortunately to cross the bottomless bog you need the Levigrass Shoes. You can find them in the sewers, but they’re locked. After talking to one of the townspeople, and later talking to Gill he will unlock the sewers.
Before going to the sewer’s, go north up the waterway to a garden there you will find four Gyshal Greens. From the garden go south then west then at the four way you’re gonna want to keep going west after passing under a bridge you’ll reach another four way go north up the water fall and you’ll find an island with trees on it zoom in and you’ll find the Black Cowl, the Black Garb, and the Thief Gloves three important pieces of equipment for the thief.
Go back to where the gate was unlocked go east, then south, at the three way keep going south then east into the tunnel, and it will take you to the sewers.
Sewers of Amur[edit]
Amur sewerThis section is a stub. Help us expand it, and you get a cookie.
Free weapons for the Thief can be found in two secret passages.
B1 Go south (it’s really the only direction you can go) then across the river there is literally nothing here so go down the stairs.
B2 Go all the way over to the west wall then down the platform pass the stairs go east and you’ll find a chest in it are the Cat Claws go back to the stars to the next floor.
B3 Follow the platform at the bridge you run into four old men in trouble you’ll get into a fight with four Gigan Toads. Keep going east, and you’ll find the stairs.
B4 This floor has a lot of loot follow the only path to a bridge east of the bridge is a tunnel in it are two chests one contains a Diamond Bell the other has a Hammer. Cross the bridge at a three way go west into the exit there you will find three chests there that contains Kaiser Knuckles, a Poison Dagger and Power Bracers. Equip the Poison Dagger. Back at the three way go north and follow the path to a set of stairs. Here you’ll meet Delilah and she’ll give you the Levigrass Shoes. The people who helped you out earlier will take you out of the sewers.
Goldor Manor[edit]
Goldor’s MansionThis section is a stub. Help us expand it, and you get a cookie.
From Armur go south (really south, south till you see a desert south!) go east then up and you’ll find Goldor’s Manor.
The Thief is necessary here to open the many locked doors.
Many enemies use debuff spells, i.e. confusion and paralysis. Unlike in the cave of Tides, you cannot rely too much on the Knight to protect the allies in critical state.
Main Room: In this room there are five doors, go to the one far in the back. Inside go around the 3rd corner and you’ll find 11 Golden Swords, (they suck don’t equip them), and Wyvern Claws. There are no more chests in this dungeon, so just go straight to Goldor. In the main room go to the top right door to go deeper into the dungeon.
Boss: Goldor[edit]
NES versionThis section is a stub. Help us expand it, and you get a cookie.
Goldor is extremely resistant to magic attacks thanks to his golden armor. If you are following the guide you should have primarily physical attackers. If Goldor uses protect on himself use study to dispel it. This fight should be easy if you keep these in mind.
Alternate strategy
Use mostly physical jobs and a White Mage for healing.
Saronia in war[edit]
World map. Click to enlarge.
After retrieving the airship from Goldor’s clutches you are free to search the world for the Earth Crystal. There are actually less destinations available that you might think.
You can visit a few places, but it’s too early now for shopping there: you’d better come back in the next chapter. Head straight to Saronia.
From Amur, where your ship was anchored, travel North along the coast, then keep following it westward. When you get to the westmost peninsula, cross the sea. You cannot land in Saronia, but if you fly over Saronia castle, they’ll get you down.
In the Castle, in NW Saronia and in NE Saronia there is nothing useful for now. In SW Saronia you can meet Prince Alus, who joins the party. Talk to two old men to get a free Dragoon Armor and Wind Spear: turn one of your characters into a Dragoon. In a house you can summon the Fat Chocobo for free as many times as you want; moreover, in the same house there is a secret passage that leads to 11 Gysahl greens.
People talk about the king, about the shadow of Garuda, about the fact that only Dragoons can defeat it: this is a clear hint for the next party.
In SE Saronia there’s the Dragoon Spire, your next stop.
The Dragoon Spire[edit]
Dragoons’ Spire
At the top of the Spire there is free full equipment for a party of four Dragoons: four Dragoon helms, three Dragoon armors (you already have one) and three Thunder spears (you already have a Wind one). Switch all your characters to Dragoons and head to the castle. Equip any shields and gloves you already own to the Dragoons (remember the free Fat Chocobo in town).
BOSS: Garuda[edit]
NES version
The only party that can defeat Garuda is made of four Dragoons, thanks to their defensive Jump ability. If all four Dragoons jump at the same time, Garuda will miss one or even two turns.
Saronia in peace[edit]
After defeating Garuda, prince Alus becomes King of Saronia, and he gives you the airship Nautilus as a parting gift.
In the room on the ground floor of the castle there is a secret passage in the wall opposite to the beds. In there you will find several useful items, weapons and armors for your water Crystal jobs. The shops of Saronia are now open and you can purchase some useful pieces of equipment: purchase a Light Rod, a White Robe and a Black Robe; anything else can be found for free soon.
Now it’s time to leave Saronia and to change your heroes jobs for a new party.
Before the dungeon[edit]
World map. Click to enlarge.
Let’s summarize the equipment found for free in the last few quests:
•full equipment for the Dragoon (two different spellcasting spears, armor, helm);
•full equipment for the Viking (spellcasting hammer, armor, helm);
•full equipment for the Geomancer (status-inflicting bell, armor, power bracers);
•some rare arrows for the Ranger.
The next dungeon is miniaturized, so physical attacks will be useless. Not only that, status-inflicting weapons (Earth bell, Medusa arrows) are uneffective, too. You definitely need as much magic as you can.
Keep one Dragoon equipped with spellcasting Wind & Thunder Spears but no shield, keep the Scholar (DS) or the Ranger (NES) for healing, get the Geomancer for his Terrain ability. Finally, head to Replito and purchase the five summon spells for the Evoker: even the Chocobo Escape will be useful in a miniaturized dungeon. For the rest, the Evoker equips the same rods and armor parts as the Black Mage.
Saronia in peace[edit]
This section is a stub. Help us expand it, and you get a cookie.
Before leaving Saronia onboard the Nautilus, purchase some equipment for the Evoker: one Light Rod for weapon, then both the Black robe and the White robe. These two robes improve the wearer’s intelligence or spirit, respectively, therefore they slightly unbalance the outcome of the Evoker’s Summons towards one end.
Items shaded in gray can be found for free, therefore there is no need to purchase them. There is a second magic shop in NW Saronia, but it just sells Lv.3 spells, that could already be purchased long ago, in Gysahl.
Weapon shop
Armor shop
Magic shop
Item shop
NE Saronia SW Saronia NE Saronia NE Saronia
Weapons
Price
Armor
Price
Magic
Price
Items
Price
Fire rod Rune bracers Curaga Hi-potion
Ice rod Gaea vest Raise Gold needle
Light rod Scholar robe Protect Maiden’s kiss
Golem staff Scholar hat Thundaga Echo herbs
Rune staff White robe (NES) Raze Mallet
Wizard rod (DS) Black robe (NES) Erase Eye drops
Fire staff (NES) Libra Antidote
Ice staff (NES) Confuse Gysahl greens
Silence
Break
Blizzaga
Shade
Replito[edit]
Hop onto the nautilus and head to Replito. This town is north-west of Saronia. If you want to level-up your characters a bit, you can land just north of Saronia and walk all they way to Replito in the north-west.
In Replito you can purchase five Summon spells for the Evoker. There are some free items hidden here and there.
Duster[edit]
South-East of Saronia is the island of Duster. In this town you can purchase two feather hats for the Geomancer and the Evoker. There are two Earthen Drums to be found in the grass. There is no need to purchase any other weapon or armor now: better ones will be found for free very soon. Later, you will come back here to purchase a Bard vest.
Doga’s manor[edit]
Fly south from Duster and get to the Dalg continent. On its south-west end is the entrance to the windy canyon that leads to Doga’s manor. In the manor you can buy Level 6 magic. From the manor the next dungeon can be accessed.
Cave of the Magic Circle[edit]
A miniaturized dungeon, that is the Warriors of Light must be miniaturized to navigate it.
Enter, explore one floor to find the shortest route through it, then exit, rest and re-enter to explore deeper. Some enemies are weak against Wind, so the Dragoon’s wind spear will be useful. Luckily, there is no boss at the end. The Magic Circle at the end allows to enchant the airship Nautilus for underwater travel.
Exploring the sea bottom[edit]
All these areas can only be accessed from underwater. They are optional, but lots of very useful items can be found in them.
Doga’s village[edit]
Optional area. You can buy Level 7 magic spells here. Access from underwater on the east side of Dorga’s continent.
Sunken Cave[edit]
Sunken Cave
Optional underwater dungeon. It is located under an island east of Goldor’s manor. It contains several useful pieces of equipment, including strong weapons for the Dragoon and the Viking.
•Level 2: •Dual tomahawk
•Defender sword (NES), Chackram (DS)
•Diamond shield (NES), Tiger claws (DS)
•Level 3: •Loki harp
•Ancient sword
•Air knife
•Black hole (NES), Cognitome (DS)
•Bacchus’ wine (NES), Metal knuckles (DS)
•Diamond shield
•Diamond armor
•Diamond helm
•Diamond gloves
•Diamond bracers
•Phoenix down
•Elixir
•Secret room on level 3: •Blood spear (NES), Trident (DS); guarded by Peryton
•Triton hammer; guarded by Eater
•Aegis shield; guarded by Zombie Dragon
•Reflect armor; guarded by Death Claw
Saronia Catacombs[edit]
Saronia catacombs
Optional underwater dungeon. It is located, quite predictably, in the sea near Saronia. Defeat the boss, Odin, to obtain a Summon spell.
•Level 3: •Golem staff
•Diamond bell (NES), Rune bell (DS)
•Gaea robe (NES), Heavy lance (DS)
•Aegis shield
•Reflect armor
•Level 4, secret room: •4 Elixirs, each guarded by a Ouroboros
•4 Phoenix Downs, each guarded by a Cenchos
BOSS: Odin[edit]
NES version•Steal from Odin: potion (NES), Gungnir lance (DS)
•Defeat Odin: win Odin Summon
Temple of Time[edit]
Temple of Time
Underwater dungeon. It is located south-west of Saronia. There are many locked doors and also a good knife for the Thief, so you may consider temporarily switching one character to this class; you should explore the optional #Sunken Cave before the Temple of Time, in order to collect further weapons for the Thief and the Dragoon.
The Temple of Time conceals the Magic Lute necessary to wake up Unei. There’s no boss at the end.
Unei’s Shrine[edit]
World map. Click to enlarge.
You can walk here from Saronia: walking is good for gaining further experience.
Use Noah’s lute (found in the underwater Temple of Time) to wake up Unei, who joins the Warriors of Light.
Ancient Ruins[edit]
Ancient Ruins
You can walk here from Saronia: walking is good for gaining further experience. If there’s a Geomancer in your party, you’d better take a detour to the west coast and avoid the rivers as long as possible.
Unei can remove the rocks that block the entrance to the lower levels. At the bottom, the legendary airship Invincible can be found. It allows to access all the subsequent areas in this page.
Falgabard[edit]
NES version
Falgabard is the town of the Dark Knights, therefore let’s give a look to all the Dark Knight equipment, not only to what is available here.
In Falgabard you can find full equipment for one Dark Knight for free: a Demon shield, a Demon armor and a Kiku-Ichimonji Dark Blade. To obtain such Kiku Blade you have to defeat an old Shinobi who lives under the waterfall.
To access the cave under the waterfall, walk through the trees on the left of the waterfall. When you leave the waterfall cave, follow the river down to the pond. On the islet, search its four corners to find four items (Demon armor, Demon shield and two Hi-Potions).
Location
Dark blades
Armor parts
Falgabard shops Ashura katana (Atk+65) Demon armor,
Demon shield
FREE in Falgabard Kiku-Ichimonji katana (Atk+125) Demon armor,
Demon shield
Falgabard cave Ashura katana (Atk+65)
Kotetsu katana (Atk+105) Demon shield
Cave of Shadows Kotetsu katana (Atk+105)
Kiku-Ichimonji katana (Atk+125) Genji armor,
Genji shield (Str+5, Agi+5),
Genji helm,
Genji gloves
Forbidden Land Eureka Masamune katana (Atk+160) –
Falgabard Cave[edit]
Falgabard cave
Optional dungeon. Access from the town of Falgabard. Some chests can be found in it, but they contain nothing essential (see tables above). The value of this area is training the Warriors of Light in fighting splitting enemies and finding invisible passages.
The Dark/Mystic Knight can act independently, but the other three party members should use a formation. Take advantage of the fact that enemies don’t split if attacked by magic, neither do sleeping or paralysed enemies.
Here’s an example of an effective formation:
1.The Evoker should stun the enemies by summoning Shiva (sleep) or Ramuh (paralysis); •in this turn, the Bard can sing (NES: cheer) for the allies and the Viking can cast Thunder2 from Thor’s hammer.
2.Now the Viking can physically attack a stunned enemy; •in this turn, the Bard can keep singing (NES: cheer) for the allies and the Evoker can summon a different creature.
3.Then, the Bard can put back to sleep the awakened enemy using the Dream Harp, while the Viking attacks another stunned enemy.
Lake Dohr[edit]
Map of the floating continent. Click to enlarge.
NES version
Optional dungeon. Access using the airship Invincible near the Living Woods. Enemies’ strength is scaled to be between Doga’s Grotto and the Ancients’ Maze.
Enemies are very strong, so the disabling abilities of the Evoker and the Bard will be necessary; moreover, most enemies are weak against Lightning element, therefore the Viking will be very useful too. Defeat Leviathan to obtain a Summon spell.
Bahamut’s Lair[edit]
Bahamut’s lair
NES version
Optional dungeon. Access using the airship Invincible near Tozus. Enemies’ strength is scaled to be between Doga’s Grotto and the Ancients’ Maze.
Enemies are just slightly stronger than in Lake Dohr, but your team is more experienced now; on the other hand, enemies aren’t weak against lightning anymore. Defeat Bahamut to obtain a Summon spell.
Cave of Shadows
Cave of Shadows (part 1)
Cave of Shadows (part 2)
It conceals the Earth Fang, necessary to access the areas in the next two chapters. It is guarded by a boss, Hecatoncheir.
BOSS: Hecatoncheir
NES version
BOSS: Doga[edit]
NES version
BOSS: Unei[edit]
NES version
After you defeat both Doga and Unei, talk to them and they will give you the keys to access the forbidden land Eureka and the upper floors of the Crystal Tower. Go back in Doga’s Manor and search the bookshelves for a Hi-Potion.
BOSS: Titan[edit]
NES version
Yes, in this dungeon you start with the boss.
Earth Crystal jobs[edit]
Suggested team for this chapter:
•Black Belt
•Devout
•Magus
•Summoner
In order to write a unified walkthrough for both NES version and remakes, the NES player had to wait until now before using the Black Belt job, while the DS player will wait until the bottom of Eureka before using the Ninja and Sage jobs.
The Ancients’ Maze
Forbidden Land Eureka[edit]
Forbidden Land Eureka
A good strategy is to get quickly to the 8th level of Eureka ignoring the magic weapons. Down there you can heal and purchase Level 8 magic. On the 7th level you can battle Scylla for the best staff (in the NES version she also unlocks the Sage and Ninja jobs) and the Guardian for a featureless sword. Switch the Magus to Sage and the Summoner to Ninja, heal again and walk your way up collecting the other weapons: two more featureless swords and the Moonring Blade, probably the best weapon for the Ninja.
BOSS: Scylla & Co.[edit]
B7, Scylla (keeper of Eldest staff)
B7, Guardian (keeper of Ragnarok sword)
B6, General (keeper of Excalibur sword)
B5, Kunoichi (keeper of Masamune’s dark blade)
B4, Amon (keeper of Moonring boomerang)
The ??? Dungeon (DS)[edit]
Onion Knight equipment (DS)[edit]
The Crystal Tower[edit]
Onion Knight equipment (NES)[edit]
The Crystal Tower is where you can find the Onion Equipment. All the five parts are dropped by Dragons.
In the NES version, dragons appear four times every 256 battles.
•The first dragon appears after about 128 battles. If you already got the treasures of Eureka, that means: leave the Invincible, cross the Ancients’ Maze, walk to the bottom of Eureka, then to the 7th floor of the Sylx Tower, back down to the 2nd floor and start climbing up again.
•The second dragon appears after about 64 more battles, that is another visit to Eureka (buy tens of Shurikens) and back to the Sylx Tower.
•The third and fourth dragon appear after about 10 more battles each.
•Forty more battles and the cycle starts over, that is you need about 40+130 (=170) more battles to meet another dragon. Better go back to the Invincible, save game and reset the NES.
The dragons drop an Onion part only if they are hit by an instant-defeat spell. There are mainly six:
•Black: Breakga, Death and Warp;
•White: Mini, Toad and Exit;
•Summon: Evoker’s Bahamut and Summoner’s Odin, but they have a higher chance to miss;
•petrifying hits from Omnirod and Golem staff count as well.
You should better defeat the dragons on the second turn, or maybe a later one, for a better chance to get an Onion equipment part.
The Dragons always drop an item when defeated. The Thief can steal the Elixir from them. Still, there is an open question:
if the Thief steals the Elixir from a dragon, does the chance of winning an Onion part get a boost?
According to the analysis by Sir Bahamut, this is where each dragon can be met:
Floor
Dragon
Items won
GF N/A N/A
1 Red Dragon Elixir, Onion Sword, Onion Shield
2a Yellow Dragon Elixir, Onion Sword, Onion Gloves, Onion Helm, Onion Armor
3a Red Dragon Elixir, Onion Sword, Onion Shield
2b Red Dragon Elixir, Onion Sword, Onion Shield
3b Green Dragon Elixir, Onion Sword, Onion Helm, Onion Armor, Onion Shield
4 Red Dragon Elixir, Onion Sword, Onion Shield
5 Yellow Dragon Elixir, Onion Sword, Onion Gloves, Onion Helm, Onion Armor
6 Green Dragon Elixir, Onion Sword, Onion Helm, Onion Armor, Onion Shield
BOSS: Xande
Free the four Warriors of Darkness[edit]
World of Darkness
Against the Xande Clones and the other bosses use Ninja’s shurikens and Sage’s Bahamut, but also let the Devout cast Haste on the Onion Knight. The enemies should go down in two turns.
Xande Clones[edit]
Earth Crystal: Ahriman[edit]
Water Crystal: Echidna[edit]
Air Crystal: Cerberus[edit]
Fire Crystal: Two-Headed Dragon[edit]
Final boss: Cloud of Darkness[edit]
The final boss is quite stronger: after the Devout cast Haste on the Onion Knight, make him cast Cure4 on everyone at every turn

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